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import argparse
import chess
import chess.pgn
from board_detector import find_board_and_pieces
from board_detector import init_show_cv
import color_analyzer
import move_translator
import cv2
import os
class ChessGame:
def __init__(self, difficulty, show_cv, test_img = None):
self.board = chess.Board()
self.difficulty = difficulty
self.show_cv = show_cv
self.test_img = test_img
def start_game(self):
print(f"Starting chess game (difficulty: {self.difficulty})")
# TODO - call initialize board in board_detector, initialize colors for color analysis,
# then loop until checkmate. also handle illegal moves (writing to screen if we end up doing that or just LEDs)
init_show_cv(self.show_cv)
if (self.test_img):
img_path = os.path.join('test_images', self.test_img)
orig_img = cv2.imread(img_path)
else:
orig_img = cv2.imread('test_images/board1.jpg') # TODO - CHANGE TO MAKE IT RECEIVE INPUT FROM CAMERA
h,w,c = orig_img.shape
print(h, w)
cropped_img = orig_img
cropped_img = orig_img[0:h, int(w/2 - h/2 - 60):int(w/2 + h/2 + 100)]
img = cv2.resize(cropped_img, (512, 512))
# img = cv2.resize(cropped_img, (int(w/5), int(h/5)))
# img = orig_img
if (self.show_cv):
cv2.imshow('Original Image Before Processing', img)
cv2.waitKey(0)
cv2.destroyAllWindows()
find_board_and_pieces(img)
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while(1): # game loop
self.player_turn()
# handle cheating
if self.board.is_checkmate():
break
quit() # TODO - REMOVE
self.ai_turn()
if self.board.is_checkmate():
break
# game is over
def player_turn(self):
# TODO - wait for user button, then check for valid move. loop until a valid move has been made
# while(1): # loop until legal move has been made
# cur_state = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
# potential_next_state = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1"
# board = chess.Board(cur_state)
# next_board = chess.Board(potential_next_state)
# move = next_board.peek() # NOTHING ON STACK SO DOESN'T WORK
# if next_board.is_legal(move):
# board.set_fen(potential_next_state)
# print("Move executed successfully.")
# else:
# print("Illegal move. Move not executed.")
pass
def ai_turn(self):
# TODO
# 1. use detect_pieces in color_analyzer
# 2. update internal representation of board
# 3. give to python-chess and get best move
# 4. call move_translator with argument of best move
pass
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="AI Chess Robot with Computer Vision")
parser.add_argument("--difficulty", choices=["easy", "medium", "hard"],
default="medium", help="Chess AI difficulty (how far it looks ahead)")
parser.add_argument("--show_cv", action="store_true", help="Show opencv images as processing occurs during game")
parser.add_argument("--test_img", help="If specified, will use said image in test_images folder rather than camera input")
args = parser.parse_args()
game = ChessGame(args.difficulty, args.show_cv, args.test_img)
game.start_game()