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game.py 3.21 KiB
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  • import argparse
    import chess
    import chess.pgn
    from board_detector import detect_board
    from board_detector import init_show_cv
    import color_analyzer
    import move_translator
    import cv2
    import os
    
    class ChessGame:
        def __init__(self, difficulty, show_cv, test_img = None):
            self.board = chess.Board()
            self.difficulty = difficulty
            self.show_cv = show_cv
            self.test_img = test_img
    
        def start_game(self):
            print(f"Starting chess game (difficulty: {self.difficulty})")
    
            # TODO - call initialize board in board_detector, initialize colors for color analysis,
            # then loop until checkmate. also handle illegal moves (writing to screen if we end up doing that or just LEDs)
    
            init_show_cv(self.show_cv)
    
            if (self.test_img):
                img_path = os.path.join('test_images', self.test_img)
                img = cv2.imread(img_path)
            else:
                img = cv2.imread('test_images/board1.jpg') # TODO - CHANGE TO MAKE IT RECEIVE INPUT FROM CAMERA
            img = cv2.resize(img, (512, 512))
    
            if (self.show_cv):
                cv2.imshow('Original Image Before Processing', img)
                cv2.waitKey(0)
                cv2.destroyAllWindows()
    
            detect_board(img)
    
            while(1): # game loop
                self.player_turn()
                # handle cheating
                if self.board.is_checkmate():
                    break
    
                quit() # TODO - REMOVE
    
                self.ai_turn()
                if self.board.is_checkmate():
                    break
    
            # game is over
                
    
        def player_turn(self):
            # TODO - wait for user button, then check for valid move. loop until a valid move has been made
    
            # while(1): # loop until legal move has been made
            #     cur_state = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
            #     potential_next_state = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1"
            #     board = chess.Board(cur_state)
            #     next_board = chess.Board(potential_next_state)
            #     move = next_board.peek() # NOTHING ON STACK SO DOESN'T WORK
            #     if next_board.is_legal(move):
            #         board.set_fen(potential_next_state)
            #         print("Move executed successfully.")
            #     else:
            #         print("Illegal move. Move not executed.")
    
            pass
    
        def ai_turn(self):
            # TODO
            # 1. use detect_pieces in color_analyzer
            # 2. update internal representation of board
            # 3. give to python-chess and get best move
            # 4. call move_translator with argument of best move
            pass
    
        
    if __name__ == "__main__":
        parser = argparse.ArgumentParser(description="AI Chess Robot with Computer Vision")
        parser.add_argument("--difficulty", choices=["easy", "medium", "hard"], 
                            default="medium", help="Chess AI difficulty (how far it looks ahead)")
        parser.add_argument("--show_cv", action="store_true", help="Show opencv images as processing occurs during game")
        parser.add_argument("--test_img", help="If specified, will use said image in test_images folder rather than camera input")
        args = parser.parse_args()
    
        game = ChessGame(args.difficulty, args.show_cv, args.test_img)
        game.start_game()