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Multiple bug fixes:
(1) PairlistDistance is properly passed on to ComputeForce objects; (2) Power of 2 threads are now used in particle-grid force reduction; (3) Fixed accidental transpose of threads and blocks in grids' particleList kernel call
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- src/ComputeGridGrid.cu 5 additions, 5 deletionssrc/ComputeGridGrid.cu
- src/ComputeGridGrid.cuh 1 addition, 1 deletionsrc/ComputeGridGrid.cuh
- src/Configuration.cpp 9 additions, 6 deletionssrc/Configuration.cpp
- src/CudaUtil.cuh 1 addition, 1 deletionsrc/CudaUtil.cuh
- src/GrandBrownTown.cu 6 additions, 6 deletionssrc/GrandBrownTown.cu
- src/GrandBrownTown.cuh 8 additions, 0 deletionssrc/GrandBrownTown.cuh
- src/RigidBody.cu 7 additions, 4 deletionssrc/RigidBody.cu
- src/RigidBodyController.cu 3 additions, 9 deletionssrc/RigidBodyController.cu
- src/RigidBodyController.h 0 additions, 4 deletionssrc/RigidBodyController.h
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