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ParticlePatch.cpp 319 B
#include "ParticlePatch.h"
// BasePatch::BasePatch(size_t num, short thread_id, short gpu_id) { ;};
// BasePatch::BasePatch() {};
// BasePatch::~BasePatch() {};
// Patch::Patch(size_t num, short thread_id, short gpu_id) {};
void Patch::compute() {
for (auto& c_p: local_computes) {
c_p->compute(this);
}
};