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package Game;
import Card.*;
import Deck.Deck;
import Discard.Discard;
import Player.Player;
import java.util.ArrayList;
public class Game {
private Player players[];
private Deck deck;
private Discard discard;
private NumberCard wild;
private int turn;
private int order;
private int numOfPlayers;
/**
* Constructor of the Game.Game object
* @param numOfPlayers number of players participated in the game
*/
public Game(int numOfPlayers) {
this.numOfPlayers = numOfPlayers;
init();
dealInitialCardsToPlayers();
assignCardToDiscard();
}
/**
* Test Constructor for game
* @param numOfPlayers number of players
* @param seed seed for random deck
*/
public Game(int numOfPlayers, int seed) {
this.numOfPlayers = numOfPlayers;
init();
deck = new Deck(seed);
dealInitialCardsToPlayers();
assignCardToDiscard();
}
/**
* Get all the players
* @return array of players
*/
public Player[] getPlayers() {
return players;
}
/**
* Setter for players variable. Used for testing only.
* @param players Players to be set in the game
*/
public void setPlayers(Player[] players) {
this.players = players;
}
/**
* Getter for wild variable. Used for testing only.
* @return
*/
public Card getWild() {
return wild;
}
/**
* Getter for deck variable. Used for testing only.
* @return
*/
public Deck getDeck() {
return deck;
}
/**
* Getter for discard variable. Used for testing only.
* @return
*/
public Discard getDiscard() {
return discard;
}
/**
* Getter for turn variable. Used for testing only.
* @return
*/
public int getTurn() {
return turn;
}
/**
* Initialization function for Game object.
*/
public void init() {
players = new Player[numOfPlayers];
for (int i = 0; i < numOfPlayers; ++i) {
players[i] = new Player();
}
deck = new Deck();
discard = new Discard();
wild = new NumberCard(-1, 5);
turn = 0;
order = 1;
}
/**
* Return the index indicating the next player.
* @return index of next player
*/
public int nextTurn() {
return (((turn + order) % numOfPlayers) + numOfPlayers) % numOfPlayers;
}
/**
* Check if any player has won.
* @return -1 if no one wins; index of player if one wins
*/
public int checkPlayer() {
for (int i = 0; i < numOfPlayers; ++i) {
if (players[i].getNumOfCards() == 0) {
return i;
}
}
return -1;
}
/**
* Handle the player's action. Will be refactored in the next assignment.
* @param player player to be handled
* @param card card on the discard pile
* @param idx index of the card player will play if possible
*/
public Card handlePlayer(Player player, Card card, int idx) {
ArrayList<Card> cards = player.returnIfContainsLegal(card);
if (cards.size() > 0) {
player.playCard(cards.get(idx));
return cards.get(idx);
} else {
player.drawOneCard(deck.drawTop());
cards = player.returnIfContainsLegal(card);
if (cards.size() > 0) {
player.playCard(cards.get(idx));
return cards.get(idx);
}
}
return null;
}
/**
* Handle skip card.
*/
public void handleSkip() {
turn = nextTurn();
}
/**
* Handle reverse card.
*/
public void handleReverse() {
order = -order;
}
/**
* Handle draw two card.
*/
public void handleDrawTwo() {
Player unlucky = players[nextTurn()];
for (int i = 0; i < 2; ++i) {
dealCardToPlayer(unlucky);
}
}
/**
* Handle wild card.
* @param color color to be set for next turn
*/
public void handleWild(int color) {
wild.setColor(color);
}
/**
* Handle wild draw four card.
* @param color color to be set for next turn
*/
public void handleWildDrawFour(int color) {
Player unlucky = players[nextTurn()];
for (int i = 0; i < 4; ++i) {
dealCardToPlayer(unlucky);
}
wild.setColor(color);
}
/**
* Deal card on top of deck to one player.
* @param player player to be dealt card to
*/
private void dealCardToPlayer(Player player) {
player.drawOneCard(deck.drawTop());
}
/**
* Deal initial cards to all players.
*/
private void dealInitialCardsToPlayers() {
for (int i = 0; i < players.length; ++i) {
Card[] temp = deck.drawMultipleTop(7);
players[i].drawMultipleCards(temp);
}
}
/**
* Assign one card to discard. Re-assign if card is not number card.
*/
private void assignCardToDiscard() {
Card temp;
do {
temp = deck.drawTop();
discard.discardCard(temp);
} while(temp.getType());
}
}