import pygame import numpy as np import os import random import matplotlib.pyplot as plt from guided_mrmp.utils import Env, Roomba, Robot from guided_mrmp.planners import RRT from guided_mrmp.planners import RRTStar from guided_mrmp.planners.multirobot.db_guided_mrmp import GuidedMRMP class Simulator: def __init__(self, robots, dynamics_models, circle_obstacles, rectangle_obstacles, policy): """ robots: list of Robot objects dynamics_models: list of DynamicsModel objects circle_obstacles: list of tuples (x,y,radius) rectangle_obstacles: list of tuples (x,y,width,height) policy: The policy that gives us the controls for each robot at a given time state: the current state of the world. This is a list of tuples, where each tuple is the state of a robot time: the current time """ self.robots = robots self.circ_obstacles = circle_obstacles self.rect_obstacles = rectangle_obstacles self.policy = policy self.state = [robot.current_position for robot in robots] self.num_robots = len(robots) self.dynamics_models = dynamics_models self.time = 0 def advance(self, screen, dt): """ Advance the simulation by dt seconds """ controls = self.policy.advance(screen,self.state, self.time, dt) print(controls) for i in range(self.num_robots): new_state = self.dynamics_models[i].next_state(self.state[i], controls[i], dt) self.robots[i].current_position = new_state self.state[i] = new_state self.time += dt def draw_environment(self, screen): screen.fill((255,255,255)) for obs in self.circ_obstacles: pygame.draw.circle(screen, (0,0,0), obs[0:2], obs[2]) for obs in self.rect_obstacles: pygame.draw.rect(screen, (0,0,0), obs) def draw_robots(self, screen): for robot in self.robots: x,y,yaw = robot.current_position pygame.draw.circle(screen, robot.color, (x,y), robot.radius) # Plot direction marker dx = robot.radius * np.cos(robot.current_position[2]) dy = robot.radius * np.sin(robot.current_position[2]) pygame.draw.line(screen, (0,0,0), (x,y), (x+dx,y+dy), width=2) def run(self, screen): clock = pygame.time.Clock() pause = False while 1: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: return if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: return if event.type == pygame.KEYDOWN and event.key == pygame.K_p: pause = not pause if event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT and pause: self.draw_environment(screen) self.policy.add_vis_guide_paths(screen) self.draw_robots(screen) self.advance(screen,.3) if not pause: self.draw_environment(screen) self.policy.add_vis_guide_paths(screen) self.draw_robots(screen) self.advance(screen,.3) pygame.display.flip()