import argparse import chess import chess.pgn from board_detector import find_board from board_detector import find_pieces from board_detector import init_show_cv from board_detector import display_img import color_analyzer import move_translator import cv2 import os import time from picamera2 import Picamera2, Preview class ChessGame: def __init__(self, difficulty, show_cv, show_cam, calibrate, test_img = None): self.board = chess.Board() self.difficulty = difficulty self.show_cv = show_cv self.show_cam = show_cam self.test_img = test_img self.calibrate = calibrate self.img_idx = 0 self.left_cut = 30 self.right_cut = 290 self.top_cut = 0 self.bottom_cut = 290 self.picam2 = Picamera2() def calibrate_cam(): pass def start_game(self): if (self.calibrate): self.calibrate_cam() print(f"Starting chess game (difficulty: {self.difficulty})") # TODO - call initialize board in board_detector, initialize colors for color analysis, # then loop until checkmate. also handle illegal moves (writing to screen if we end up doing that or just LEDs) init_show_cv(self.show_cv) preview_config = self.picam2.create_preview_configuration(main={"size": (2464, 2464)}) self.picam2.configure(preview_config) if (self.show_cam): self.picam2.start_preview(Preview.QTGL) self.picam2.start() input("Press enter to continue.") else: self.picam2.start() # self.get_img() if (self.test_img): img_path = os.path.join('test_images', self.test_img) orig_img = cv2.imread(img_path) else: # orig_img = cv2.imread('test_images/board1.jpg') # TODO - CHANGE TO MAKE IT RECEIVE INPUT FROM CAMERA orig_img = self.take_pic() h,w,c = orig_img.shape # w_cut = 30 # h_cut = 100 cropped_img = orig_img[self.top_cut:h-self.bottom_cut, self.left_cut:w-self.right_cut] # cropped_img = orig_img img = cv2.resize(cropped_img, (512, 512)) # img = orig_img if (self.show_cv): display_img([orig_img, img]) # display_img([img]) warped_img, sorted_warped_points = find_board(img) if (warped_img is None): return color_grid = find_pieces(warped_img, sorted_warped_points) while(1): # game loop self.player_turn() # handle cheating if self.board.is_checkmate(): break quit() # TODO - REMOVE self.ai_turn() if self.board.is_checkmate(): break # game is over def player_turn(self): # TODO - wait for user button, then check for valid move. loop until a valid move has been made pass def ai_turn(self): # TODO # 1. use detect_pieces in color_analyzer # 2. update internal representation of board # 3. give to python-chess and get best move # 4. call move_translator with argument of best move pass def take_pic(self): self.img_idx += 1 time.sleep(2) img_txt = 'board' + str(self.img_idx) + '.jpg' # print(img_txt) img_path = os.path.join('game_images', img_txt) metadata = self.picam2.capture_file(img_path) return cv2.imread(img_path) if __name__ == "__main__": parser = argparse.ArgumentParser(description="AI Chess Robot with Computer Vision") parser.add_argument("--difficulty", choices=["easy", "medium", "hard"], default="medium", help="Chess AI difficulty (how far it looks ahead)") parser.add_argument("--show_cv", action="store_true", help="Show opencv images as processing occurs during game") parser.add_argument("--show_cam", action="store_true", help="Show persistent camera view") parser.add_argument("--calibrate", action="store_true", help="Loop showing camera with cutoff lines first, then start game") parser.add_argument("--test_img", help="If specified, will use said image in test_images folder rather than camera input") args = parser.parse_args() game = ChessGame(args.difficulty, args.show_cv, args.show_cam, args.calibrate, args.test_img) game.start_game()